Sim Lab // Free-play workbench
Research Sandbox
Open-ended tabletop kinematics. No timer, no scoring, no unlock gates. Looking for the guided track? Run the 8-mission curriculum.
RoboRoots
Physical AI Sim Lab
[ENGINE: PD_SOLVER_OK][RATE: 60 FPS][PACE: 0.5X SLOW]
Booting kinematic solver...
Active chassisGENERIC 6-DOF JOINT SKELETON0 DoF // drag a node to perturbMESH: KINEMATIC NODES + AXES
Orbit: drag // Zoom: scroll // Pan: right-dragmotion_step_01.jsIdle
> awaiting motion script
Step parameters
Joint readout // rad
- Tracking error
- 0.000 rad
- Disturbance (tau)
- 0.00 N·m
Contact dynamics
- Grip normal F_n
- 0.00 N
- Friction (mu)
- 1.00
- Hold capacity 2·mu·F_n
- 0.00 N
- Payload m·g
- 4.91 N
- Contact state
- OPEN
Mechanical insight // step 01
Each revolute joint adds one Degree of Freedom. Toggle joints off and the reachable workspace collapses: base yaw sweeps a circle, shoulder + elbow carve a plane, and the wrist adds orientation. Six independent rotations are the minimum to place a tool at any position AND orientation.
